Gamification Dynamics in User Experience
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Gamification features are one way to
increase engage with your mobile app. Reward systems are widely used in games,
but there are certain game dynamics that be integrated into the overall mobile
app user experience. Well-designed gamification features contribute to increased
revenue for app owners, and can be included in your mobile app development
sprints. Why do game dynamics work? Gamification in mobile apps appeals to
human desires, for reward, self-expression, achievement, competition, and
status.
Reward
Encouraging people to earn rewards for
using your app can be beneficial for both parties. People are more inclined to
complete actions if they know that their efforts will be rewarded. Increased
user engagement also brings an additional source of revenue.
There are many possible types of app-based
rewards. Some can be earned by spending time in an app, while some might be
earned by making in-app purchases. But no matter what kind of reward system you
choose, rewards should hold some intrinsic value for users.
Empty points and meaningless badges are not
sustainable, and should be crossed out from your app development schedule. Come
up with some reward ideas that can actually bring value to your users.
One way to motivate users and add
gamification to your app is to offer points that can be used as in-app
currency. In this way, users earn points that can be exchanges for physical or
digital goods.
The most common examples of physical goods
that might be offered are frequent flier miles (Turkish Airlines app), cash
rewards used by credit card companies, food and drinks (Starbucks loyalty
program), and gift cards (location-based shopping apps Punchcard or Shopkick). Reward systems
used in gamified mobile apps can sometimes be synonymous with loyalty programs.
Digital rewards have no value outside of an
app. But all the same, they can sometimes satisfy users even more than physical
goods. Stickers in a messaging app, a song from iTunes in your music streaming application, a custom background, or just
some virtual currency to unlock specific app features can go over quite well
with users.
Peter Vogel, an entrepreneur who tried
using virtual rewards in his business model, admits that virtual rewards pack a stronger emotional
punch than frequent flier miles, cash rewards, and other traditional offers. $1
or $2 in virtual currency is more powerful than $5 in cash, because if someone
puts $5 into your bank account it disappears into a pile of money and you
forget about it, as you don’t need it right now. A $2 virtual reward, however,
provides an immediate benefit and can be spent in-app to buy virtual essentials
or premium features.
If we transfer virtual rewards into the
professional context, we observe a similar effect. According to research by employee motivation firm Make Their Day and
gamification platform Badgeville, 70 percent of workers said rewards that
were meaningful to them didn’t have a specific dollar value.
Sometimes digital rewards can satisfy
people’s need for self-expression. In particular digital goods that help users
express their creativity are often highly sought after. Examples of mobile app
gamification techniques that appeal to self-expression include allowing a user
to change the color or theme on their profile page in your app.
Self-expression
The human desire for self-expression is the
cornerstone of social networking apps, but we can also pay attention to this
desire when designing other types of mobile applications. Users can express
themselves with avatars, badges (Foursquare), and through any other virtual
goods. Knowing your product and your customers will help you come up with a
winning idea.
Offering digital gifts is another great
strategy for retaining users and encouraging social interactions. Digital gifts
strengthen relationships between the gifter and giftee, and pull the recipient
into an app to redeem the gift.
Such examples of gamification are being
used by Traces, a
messaging service. Users of the app can leave digital gifts using any
combination of text, images, video, tickets and vouchers at physical locations
for their friends to pick up when they get to those locations.
Drop Messages, another location-based messaging startup,
had a great marketing campaign that revolved around hiding gifts from different
brands all over New York. The scavenger hunt proved successful in terms of user
acquisition, and opened new opportunities for Drop Messages to establish brand
partnerships. I did an interview with the co-founder of the startup — a very
interesting and useful read.
Achievements
Rewards can be combined with achievements
in gamified mobile apps. While big achievements are rewarded with something
special, like digital badges or trophies, unlocking a new level, points or a
new status, small achievements should also be recognized, especially when your
user has just started engaging with your app.
Some examples of achievement recognition
are sending an email or a push notification when a user gets their first
follower or first story recommendation. By sending an email with the sentence
“Fun fact: Shakespeare only got 2 recommends on his first Medium story,” Mediumencourages you to continue
using their publishing service and also shows they are cool and
supportive. People like feeling supported and being encouraged.
People like to share their achievements,
especially if they weren’t easy to achieve. Remind users to share right when
they receive an award. Sharing achievements helps an app acquire more users.
Challenges in mobile apps are generally
represented by goals. Users like to feel as if they have a mission when using
an app. For example, you may challenge your customers to check in at five retail
stores that your mobile commerce application supports. When this is
accomplished, the achievements you provide act as a visual proof of completing
a challenge and can be illustrated on the leaderboard. Digital trophies don’t
have monetary value, but they can effectively be shared via social media.
Achievements, after all, are a fun way to engage users..
Competition
Sometimes mere recognition is not enough.
People are social creatures, and like to compare themselves to others.
Sometimes you don’t just want to be ‘recognized’ — you want to win!
Points can be used to denote achievements,
whereas leaderboards can actually rank users and theiraccomplishments.
Leaderboards motivate users to become players, which encourages competitiveness
and can be especially useful for driving a desired user behavior.
TwoFit is a workout
app we developed that has a competitive element. Users can challenge
their friends to do a workout routine. They can then view each other’s scores
and compete against each other. The results of the competition are displayed on
a challenge board.
Gamifying a mobile app with competitions
and leaderboards is not a problem for an app developer. By offering your users
a chance to compete with their friends, you get them engaged with your mobile
application and grow your app’s network.
Competition especially complements the
functionality of fitness apps. Just keep in mind that competitive features
shouldn’t be required, or at the core of your app, as not everybody is inspired
by competition. In fact, some people are more inspired by mutual support and
affirmation.
Status
People like to be proud of themselves and
to prove their status. Levels or ratings are the digital equivalent of a rank
in the army or a title on a business card. Of course, earned statuses deserve
to be highlighted.
In Twitter your status is emphasized by the
number of followers you have, in Facebook the number of likes or subscribers to
your page. LinkedIn has a profile strength and connections. The profile
strength is designed to encourage LinkedIn users to add as much self-curated
data as possible. You achieve ‘All Star’ status by completing all sections of
your Profile and by having recommendations, connections and endorsements. More
on that here.
Levels, user ratings, or statuses — no
matter what you call them, they can drive user engagement and provide
opportunities for monetization.
Gamification tools
Most developers use Google Game Services, Apple’s Game
Center, and Amazon
GameCircle, but you don’t have to rely on these tools when developing your
own app. These services exist mostly for game development, but all mobile apps
can use some features these libraries provide. Generally speaking, it’s easy to
add rewards, virtual goods, badges, leaderboards and more gamification elements
to you app.
Gamifying a mobile app doesn’t turn the app
into a game, but can greatly enhance user experience, making your app more
engaging. Engagement results in your app’s increased visibility,
discoverability, retention rate, and revenue generation. Gamification is a
powerful way to get users engaging with your app.
Kate Abrosimova , CEO and co-founder of Kaiiax