Karen Seror: Paving the Path for More Women’s Participation in the Gaming Sector
The 10 Most Promising Business Leaders to Follow in 2022
While women
currently account for a sizable proportion of all gamers worldwide, there is
still a lack of women working in the gaming industry. Karen Seror, CMO
at Gamestream, aspires to leave a modest legacy in the video game
industry by advancing development in terms of equality, diversity, and
inclusion. She is an excellent communicator with amazing efficiency in creating
and sustaining healthy connections at all organizational levels. Karen aims to
encourage more women to work in this fascinating, fast-growing area by
challenging that reality and the idea that gaming is a male-dominated field.
Karen
encountered several challenges throughout her career, which is how she rose
through the ranks to become the CMO for a diamond FrenchTech with 48 talents.
Karen has spent her whole career in startups since that is where the difficulty
is, as everything must be created and built from the ground up. She had to
expand large and rapidly without a marketing budget in order to be a leader.
She asserts, “This is how I discovered my full creative potential and
my perseverance, creating new ways for business through partnerships.”
She further adds, “I’m proud to say today that those French
startups have become worldwide web success stories: the web hosting company
Amen acquired for $20M by Dada Group, & Fotolia acquired for $800M by
Adobe. I wish the same success to Gamestream.”
Making
People Happy
“It
starts with a belief, a vision, in which you identify yourself and helps give
meaning to your work,” says Karen Seror.
Gamestream
was formed in 2015 with the objective of democratizing the joys of video games
in an ethical manner. The CEO and creator, Ivan Lebeau, initially investigated
the therapeutic possibilities of video games with ‘Re-Mission,’ a video game
that allows young children with cancer to take control of their disease, and
emphasized the value of video games in society.
“A
world where we don’t just play but learn and heal while having fun. From these
values Gamestream was born.”
Technological
advancements have enabled the development of more stunning, immersive, and
culturally inclusive video games over the last few decades.
The team at
Gamestream thinks that technology should also encourage and facilitate the
accessibility of these games in order to make people happy all around the world
and improve togetherness by removing material or economic boundaries.
Gamestream
Wellness is
another value directly inspired by the video game industry. Playing is as old
as human beings. It’s a primary need that makes us happy. Gamestream was
launched commercially in 2019 with a mission to democratize the pleasures of
video games with a responsible approach.
At
Gamestream, the team believes in innovation. “We were born from a
public research project, and technology is at the core of our value
proposition,” says Karen.
At the
beginning of its adventure, the company approached the hospitality industry
(Hotels, Hospitals…) and telecom operators, to offer them a turnkey white label
solution integrating the entire cloud gaming value chain, including servers,
streaming technology, game catalogue, and data analysis tools. In simple terms,
Gamestream offers everyone the ability to play quality console games instantly
and with unlimited access, on all devices (PC, tablets, SmartTVs, and set-top
boxes) via an internet connection, without console, without download. This has
earned us the nickname “the French Netflix of video games”.
In less
than two years, Gamestream’s service has been deployed in Europe, Asia, and the
Middle East, and its solution is now available to tens of millions of people,
soon to rise to half a billion people with the opening of the Indian market,
for which the price of a console or the cost of buying each title was too high
to initially take part in it.
Gamestream
is also committed to pushing R&D in order to make gaming accessible to
disabled players in partnership with BePlayerOne, and it also works on
therapeutic games with l’Ecole des Heros.
As per
Karen, this success has been possible thanks to the company’s great, involved
team of passionate and multi-cultural people.
Defining
Success through Creating Change
Karen
defines success as creating change that benefits both the market and the firm.
Even the most successful businesses have complicated obstacles, so one cannot
succeed on his/her own. She feels that true success comes from contributing to
the achievements of others.
Karen’s moto
has always been:
- Communicate “why”
instead of “what”: sharing your vision will create stronger
buy-in and faster mobilization for change. Including teams in
decision-making early on strengthens their commitment.
- Collaborate with
acknowledgement: Bring people together to plan and execute change. That’s
critical. Successful leaders work through boundaries and encourage employees
to step outside their comfort zones. I remember one of my mentors
beginning a presentation with one word: “FAILURE” meaning if you
have never failed, it’s probably because you haven’t taken any risks, and
haven’t learned anything.
- Be honest and lead by example:
Authenticity creates trust, and trust creates enrollment. Successful
leaders have to set an example and demonstrate their beliefs through their
own behavior to earn respect and inspire.
Karen
recalls Tien Nguyen, Artistic Director at Adobe, with whom she worked for ten
years, personally thanking her during a ceremony, saying that she was the
leader who inspired him during his renowned career for Karen’s ideals that had
been “put to the test.” She mentions, “I told myself at that
moment that I had succeeded as a team leader.”
The CMO
of Gamestream
As the CMO
of Gamestream, Karen is responsible for driving its global marketing strategy.
She spearheads the go-to-market strategies for new clients across multiple
geographies across the globe. She asserts, “I can’t say that I have a
regular day-to -day schedule, as each day brings new challenges. What is quite
regular is the daily analysis of our data (subscribers, sign ups, churn, Daily
Active Users etc.) and the KPI achievements to assess and improve existing
initiatives and to create new growth drivers.” Her team and
Karen review highlights (what works) and lowlights (what doesn’t work) as well
as team actions each month. She feels that it is a critical activity for
obtaining vital lessons from one’s own projects. “Know your numbers is
one of my rules of engagement I teach my team,” says Karen.
Because the
firm operates on a B2B2C business model, Karen’s function is unique in that she
works with the company’s B2B customers on customer acquisition and retention,
as Gamestream is, as they say, the video game specialists.
As CMO, she
is also in charge of corporate communications, and her responsibility is to
“dress the bride” to look her best for the next fundraising event.
“Pick
a job you love, and you won’t have to work a day in your life,” said Confucius. Karen’s fulfillment
at work reflects on her family, which makes them happy. She finds that sport
also plays a crucial role in her life balance. She practices five hours of
boxing per week. She mentions, “It’s my breath of positive energy.
Getting out of my comfort zone and challenging myself suits my personality of
perseverance.”
Achievements
through Excellence
Through her
career, Karen has successfully launched three brands (Amen, Fotolia, and Adobe
Stock) that have become leaders in their markets. She is multi-awarded for
impactful brand marketing campaigns.
Her
accomplishments at Gamestream are:
- Leadership: To have IT R&D
people who did
not believe in marketing, admit the value of her job
- Team Spirit: Getting different
sites and departments to work together toward a common goal. As Ryunosuke Akutagawa said, “Individually,
we are one drop. Together, we are an ocean.”
- Brand Power: To have created, from scratch,
a new consumer brand, Pleio (www.pleio.games), here in France,
distributed by Bouygues Telecom that is already a huge success for several
thousand satisfied users.
- Value awaking: To have built strategic
partnerships to help improve Gamestream’s CSR commitments
- The goal was exceeded: Triple-digit growth in
subscriber numbers
The
Upcoming Advancements in Gaming Industry
According
to Karen, the year 2022 will be a watershed moment in the big cloud gaming
business voyage. She explains that Gamestream is currently working on
intriguing new initiatives with both publishers and marketers. The traditional
ways of licensing for publishers are shifting. The move away from physical
media has been ongoing for some time. According to the Entertainment Retailers
Association, in the United Kingdom, entertainment sales are already 80 percent
digital.
According
to Karen, content is essential in the evolution of cloud gaming. Cloud gaming
provides a new business stream for publishers, and they are adapting.
Gamestream has already completed the conversion of 250 high-quality console
games to its Cloud Gaming system, and it provides a quick and cost-effective
alternative for any publisher interested in creating a streaming demo of a AAA
game, as it did for Focus Entertainment with A Plague Tale: Innocence. It also
helped Ubisoft in developing new streaming experiences.
Cloud
Gaming is a real-time laboratory of economic models, with several models
coexisting at the same time, with the variables being the ratio and control of
technology and content used in this ecosystem. In terms of future applications,
the Gamestream team is convinced that future gaming will be console-free, with
no need to download game content.
The future of gaming will be more immersive and interactive & the metaverse will play a key role.
“We believe cloud gaming can be a real asset in leveraging the potential of entertainment brands. With SmartTV services, for example, the key is to complement their development of 4K services with the addition of gaming services, which makes sense when you understand the desire of gamers for the best possible graphic quality of the games they play,” says Karen.
She also adds, “Broadcast groups (not only Netflix), are also demanding Cloud Gaming services. It’s a logical progression for them after the success of classical streaming services such as Replay and dedicated streaming content.”
The craze around the metaverse is also currently exploding, with the likes of Facebook changing its name to Meta. Cloud gaming technologies will accelerate the growth of this new reality.
The promise of the metaverse is to change our life in an interconnected world by extending everyday experiences into a new dimension of virtual and augmented reality. This future virtual world promises to redraw in 3D the contours of many activities such as social relationships, professional meetings, or shopping.
The world
of video games is already experimenting with the metaverse in a limited way;
with initiatives such as Roblox. But to be open and accessible to all,
everywhere, anytime, and on all devices, the metaverse raises many
technological challenges that cloud gaming technologies, such as those provided
by Gamestream, will play a central role taking the metaverse mainstream.